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"Snipping Tool" Artist Designer Screenshots Window Built-in /Shortcuts Share
As an Artist or a Designer, screenshots are always used to store inspirational images and transfer information quickly to others. How do...
Cola River
Jul 12, 20221 min read


"PureRef"- Helpful free tool sharing for Artist / Designer
When we are doing artwork, we always find reference images, so how to combine the picture you found? I use "PureRef". Download here:...
Cola River
Jul 6, 20222 min read
![[Unity] Mesh Compression for using](https://static.wixstatic.com/media/cc202f_109a0a905bc94f56b03bde6a2ca0517d~mv2.jpg/v1/fill/w_443,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/cc202f_109a0a905bc94f56b03bde6a2ca0517d~mv2.webp)
![[Unity] Mesh Compression for using](https://static.wixstatic.com/media/cc202f_109a0a905bc94f56b03bde6a2ca0517d~mv2.jpg/v1/fill/w_305,h_172,fp_0.50_0.50,q_90,enc_avif,quality_auto/cc202f_109a0a905bc94f56b03bde6a2ca0517d~mv2.webp)
[Unity] Mesh Compression for using
"Mesh Compression" will make any good for the performance? Explanation from my colleague Mesh compression is reducing mesh positional...
Cola River
Apr 3, 20221 min read
![[Maya & Unity] Facial rig , Blendshape / Lip Sync Workflow](https://static.wixstatic.com/media/cc202f_b8ee20401ec442d08142ea455f832294~mv2.jpg/v1/fill/w_443,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/cc202f_b8ee20401ec442d08142ea455f832294~mv2.webp)
![[Maya & Unity] Facial rig , Blendshape / Lip Sync Workflow](https://static.wixstatic.com/media/cc202f_b8ee20401ec442d08142ea455f832294~mv2.jpg/v1/fill/w_305,h_172,fp_0.50_0.50,q_90,enc_avif,quality_auto/cc202f_b8ee20401ec442d08142ea455f832294~mv2.webp)
[Maya & Unity] Facial rig , Blendshape / Lip Sync Workflow
This is the workflow I created to set up multiple characters' lip-sync and blend shapes in Unity. This method is for general game...
Cola River
Apr 3, 20222 min read
![[Maya] Namespace Editor, Referece also work](https://static.wixstatic.com/media/cc202f_9d06157227b2478681d1fd78b6f1de95~mv2.png/v1/fill/w_445,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/cc202f_9d06157227b2478681d1fd78b6f1de95~mv2.webp)
![[Maya] Namespace Editor, Referece also work](https://static.wixstatic.com/media/cc202f_9d06157227b2478681d1fd78b6f1de95~mv2.png/v1/fill/w_306,h_172,fp_0.50_0.50,q_95,enc_avif,quality_auto/cc202f_9d06157227b2478681d1fd78b6f1de95~mv2.webp)
[Maya] Namespace Editor, Referece also work
In Maya, when we created a reference, Maya will give a default namespace for all objects, Namespace Editor can set the name whatever you...
Cola River
Mar 25, 20221 min read
![[Maya] Rigging tips](https://static.wixstatic.com/media/cc202f_64c60ccba7814df7b9b5a942406330e8~mv2.jpg/v1/fill/w_443,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/cc202f_64c60ccba7814df7b9b5a942406330e8~mv2.webp)
![[Maya] Rigging tips](https://static.wixstatic.com/media/cc202f_64c60ccba7814df7b9b5a942406330e8~mv2.jpg/v1/fill/w_305,h_172,fp_0.50_0.50,q_90,enc_avif,quality_auto/cc202f_64c60ccba7814df7b9b5a942406330e8~mv2.webp)
[Maya] Rigging tips
Add a bone in after binding Skeleton -> Insert Joint Skin -> Edit Smooth Skin -> Add Influence. lock the new influ weights at 0 so that...
Cola River
Mar 23, 20221 min read
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