[Maya] Rigging tips
- Cola River
- Mar 23, 2022
- 1 min read
Updated: Apr 3, 2022
Add a bone in after binding
Skeleton -> Insert Joint
Skin -> Edit Smooth Skin -> Add Influence.
lock the new influ weights at 0 so that it doesn't change your current weight maps.

Move bone after binding
Skin -> Move Skinned Joint
Delete bone after binding
set joints' weight to be 0 ,which you want to delete
Skeleton -> Remove joint
![[Maya & Unity] Facial rig , Blendshape / Lip Sync Workflow](https://static.wixstatic.com/media/cc202f_b8ee20401ec442d08142ea455f832294~mv2.jpg/v1/fill/w_853,h_665,al_c,q_85,enc_avif,quality_auto/cc202f_b8ee20401ec442d08142ea455f832294~mv2.jpg)
![[Maya] Namespace Editor, Referece also work](https://static.wixstatic.com/media/cc202f_9d06157227b2478681d1fd78b6f1de95~mv2.png/v1/fill/w_519,h_517,al_c,q_85,enc_avif,quality_auto/cc202f_9d06157227b2478681d1fd78b6f1de95~mv2.png)
Comments